Map of Samiria
Home of Sarah and Taos. A civilization marked by accelerated technological advancement, strict government control, and urban life concentrated in large walled metropolises connected by trains.
Arcanum: The capital and heart of the country, characterized by skyscrapers that nearly touch the sky and an electric train network connecting it to the entire territory . It is a dreamlike technological city where peace and order reign under strict regulations, though at the cost of emotional coldness in its inhabitants. It houses the main research building and the Enclave laboratory .
Luminar: The hometown of Sarah and her family. Unlike the capital, it is characterized by small houses and an atmosphere reminiscent of the past, though it is emptying out and populated mostly by the elderly . It is one of the few cities still hesitating whether to accept the protective wall or urge its citizens to move to the capital.
Avesta: A modern metropolis surrounded by a formidable wall that turns it into an impregnable bastion, accessible only by rail . Its interior is vibrant and cosmopolitan, with steel and glass skyscrapers competing to dominate the horizon, although it preserves historic neighborhoods where time seems to have stopped .
Phelios: A picturesque town located to the northeast, notable for being one of the few not yet surrounded by walls. It radiates tranquility with a traditional atmosphere, clean streets, and a main square that looks like a park, featuring a leaning monument in the center . It has a train station.
Ardenia: A town located at the top of a mountain, accessible through abandoned train tracks that were never officially completed . It was abandoned by the government due to its inaccessibility. It is a picturesque place surrounded by an aqueduct, full of artificial waterfalls and stone ruins, where a majestic temple stands .
The intermediate region discovered during the journey. An area belonging to neither of the two main conflicting sides, characterized by its trade and peculiar architecture.
Halcyon: Known as "the city that never sleeps". It is an oasis of entertainment and culture with streets bathed in bright lights 24 hours a day . It functions as a crucial commercial hub full of merchants, music, varied food, and gambling establishments like a casino .
Gloriam (The Great Tower): The capital of the north and home to the Great Tower. It is described as a unique structure: a colossal tower built generation after generation with the ambition of reaching the sky and discovering what lies beyond the clouds. It is an epicenter of knowledge and culture situated in the intermediate lands.
Home of Yui. A civilization of medieval and fantasy style, where elemental magic, monarchy, and wild nature prevail over technology.
Celestia: The capital of the kingdom, located next to a vast swamp and surrounded by mountains. It is an imposing metropolis that extends in width rather than height, surrounded by walls with moats (currently empty) . It houses the royal castle and is the political and defensive center of the kingdom.
Valoria: An allied city of the kingdom located west of Celestia. It is described as majestic with large horizontal dimensions, featuring modest wooden and stone buildings and a not-so-high wall . It stands out for its cleanliness, color, and wide streets full of carriages.
Sylphrena: The hometown of Helene (Yui's mother). It is found by crossing the arid desert south of Celestia's territory.
Calendria: The lands that originally belonged to Amir (Yui's uncle) and where his son Stefan resides. After Amir's ascension to the throne of Celestia, these territories were unified under his mandate.
Fire Clan Island: A nearby island where the Fire Clan lived, who controlled the temple of said element and were exiled there after the war.
Original Sketch of Samiria